/*
* This file is part of RoboDS (http://code.google.com/p/robods/)
* Copyright (C) 2007 Blakharaz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* 
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
* 
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
*/

#include "OgreMoveRobotsState.h"

#include "Card.h"
//#include "JobQueue.h"
//#include "Logger.h"
//#include "Robot.h"
//#include "RobotController.h"

namespace robo
{

OgreMoveRobotsState::OgreMoveRobotsState(Game* game)
:   MoveRobotsState(game),
    mCurrentRobot(BEFORE_FIRST_ROBOT),
    mCurrentCard(0)
{
}

OgreMoveRobotsState::~OgreMoveRobotsState()
{
}

GameState::StateType OgreMoveRobotsState::getType() const
{
	return GameState::ROBOT_MOVEMENT;
}

void OgreMoveRobotsState::resume()
{
	mCurrentRobot = BEFORE_FIRST_ROBOT;
}

void OgreMoveRobotsState::handleEvents()
{
	//static MovementTurnMap robotTurns;
	//static JobQueue* currentQueue = new JobQueue();

	//if (mCurrentCard > 4) // Last card has been executed before -> start a new rount
	//{
	//	mCurrentCard = 0;
	//	switchGameState(GameState::PREPARE_ROUND);
	//	return;
	//}

	//if (!currentQueue->isEmpty())
	//{
	//	currentQueue->advanceOneFrame();
	//}
	//else
	//{
	//	if (mCurrentRobot + 1 >= mControllers.size())
	//	{
	//		Logger::getSingleton()->log("Movement done, switch to board effects");
	//		mCurrentCard++;
	//		switchGameState(GameState::BOARD_EFFECTS);
	//		return;
	//	}

	//	Logger::getSingleton()->log("empty rob %d", mCurrentRobot);
	//	if (mCurrentRobot == BEFORE_FIRST_ROBOT)
	//	{
	//		robotTurns.clear();
	//		for (std::vector<RobotController*>::const_iterator 
	//			it = mControllers.begin(); it != mControllers.end(); ++it)
	//		{
	//			RobotController* cur = *it;
	//			robotTurns[cur->getActiveCard(mCurrentCard)] = cur->getRobot();
	//		}
	//	}

	//	mCurrentRobot++;
	//			
	//	MovementTurnMap::iterator curRobIt = robotTurns.begin();
	//	for (unsigned short idx = 0; idx < mCurrentRobot; ++idx)
	//	{
	//		++curRobIt;
	//	}

	//	Card* curCard = curRobIt->first;
	//	Robot* curRobot = curRobIt->second;

	//	calculateJobs(curRobot, curCard, currentQueue);

	//	///@todo trigger instant effects (e.g. pit -> death)
	//}
}

}
